


i feel as though doing a deeper dive into the game's audio and coming up with an alternative, format-friendly tracklist could have done a lot of good. the downside is that the "front to back listen" is hampered by the 2xLP format. the soundtrack deviates from the ingame audio and is a really excellent front to back listen, whereas listening to a complete version of the soundtrack can be a little much.
#Silent hill ost another tomorrow plus#
The master was sourced from the original soundtrack CD, which is a plus and a minus. yamaoka's work as a composer and sound designer (i don't think he does much sound design here at all) comes across as decidedly average, but as a sound director, he really shines. the harsh, improperly-timed "trash can" percussion loops juxtaposed against long ambient pads and trip-hop drum breaks is a very special vibe that does a lot to extrapolate on the darker sounds that became popular in western music in the 90s. Taking this as my starting point, I explore false recapitulations in the Haydns music, concluding that this device cannot be considered witty because it did. While Silent Hill's soundtrack uses the most stock sounds out of the three original soundtracks (to the point where some tracks are looping stock industrial loops (from collections like "A Poke In The Ear With A Sharp Stick," "Titanium Rhythms," and several libraries from Zero-G), the overall sound direction is what makes it special. the original soundtrack release is much cooler, but it's not mondo's thing to just put licensed art on a cover. Remember Her (Not Tomorrow Remix) - By Jonn86. the cover doesn't do much to convey the atmosphere of the work. So I ended up having two completely different songs at the same time. Decent enough press with some surface noice, the gatefold art is almost dope, but the overall visual style doesn't seem all that suitable.
